Press Start antes de Começar!
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Press Start antes de Começar!
Introdução : Cria uma janela de press start antes do jogo
SS :
Onde tem
Mude o
Mude o "Press Start" Pelo texto que você quer
Créditos :
Gando por fazer
ViniV por traduzir
Tsubasa por postar
SS :
- Código:
#==============================================================================
# ** Scene_Title
#------------------------------------------------------------------------------
# By: Gando
# Traduzido por : ViniV
# 25/5 2008
#------------------------------------------------------------------------------
# INTRODUCTION
#------------------------------------------------------------------------------
#
# Este script irá exibir um piscar "Press Start" texto na tela do título.
#------------------------------------------------------------------------------
Press_Wait = 100
Text = "Press Start"
Press_Sound = "Decision2"
Return_Sound = "Cancel"
Text_Background_Opacity = 0
class Scene_Title < Scene_Base
#--------------------------------------------------------------------------
# * Prosesamento principal
#--------------------------------------------------------------------------
def main
if $BTEST #
battle_test #
else #
super #
end
end
#--------------------------------------------------------------------------
# * Start processing
#--------------------------------------------------------------------------
def start
super
load_database # Load database
create_game_objects # Create game objects
check_continue # Determine if continue is enabled
create_title_graphic # Create title graphic
create_command_window # Create command window
play_title_music # Play title screen music
create_press_start
end
#--------------------------------------------------------------------------
# * Execute Transition
#--------------------------------------------------------------------------
def perform_transition
Graphics.transition(20)
end
#--------------------------------------------------------------------------
# * Post-Start Processing
#--------------------------------------------------------------------------
def post_start
super
close_command_window
end
#--------------------------------------------------------------------------
# * Pre-termination Processing
#--------------------------------------------------------------------------
def pre_terminate
super
close_command_window
end
#--------------------------------------------------------------------------
# * Termination Processing
#--------------------------------------------------------------------------
def terminate
super
dispose_command_window
snapshot_for_background
dispose_title_graphic
dispose_press_start
end
#--------------------------------------------------------------------------
# * Frame Update
#--------------------------------------------------------------------------
def update
super
@command_window.update
@window_start.update
if @command_window.active
if Input.trigger?(Input::C)
case @command_window.index
when 0 #New game
command_new_game
when 1 # Continue
command_continue
when 2 # Shutdown
command_shutdown
end
end
end
if @window_start.active
if @gando > 0
@gando -= 1
end
if @gando > (Press_Wait / 2)
@window_start.visible = true
else
@window_start.visible = false
end
if @gando == 0
start_restore
end
end
if @window_start.active
if Input.trigger?(Input::C)
Audio.se_play("Audio/SE/" + Press_Sound, 80, 100)
@window_start.active = false
@window_start.visible = false
@command_window.active = true
@command_window.visible = true
open_command_window
end
end
if Input.trigger?(Input::B)
Audio.se_play("Audio/SE/" + Return_Sound, 80, 100)
close_command_window
@window_start.active = true
@window_start.visible = true
@command_window.active = false
@command_window.visible = false
end
end
#--------------------------------------------------------------------------
# * Start_Restore
#--------------------------------------------------------------------------
def start_restore
@gando = Press_Wait
end
#--------------------------------------------------------------------------
# * Load Database
#--------------------------------------------------------------------------
def load_database
$data_actors = load_data("Data/Actors.rvdata")
$data_classes = load_data("Data/Classes.rvdata")
$data_skills = load_data("Data/Skills.rvdata")
$data_items = load_data("Data/Items.rvdata")
$data_weapons = load_data("Data/Weapons.rvdata")
$data_armors = load_data("Data/Armors.rvdata")
$data_enemies = load_data("Data/Enemies.rvdata")
$data_troops = load_data("Data/Troops.rvdata")
$data_states = load_data("Data/States.rvdata")
$data_animations = load_data("Data/Animations.rvdata")
$data_common_events = load_data("Data/CommonEvents.rvdata")
$data_system = load_data("Data/System.rvdata")
$data_areas = load_data("Data/Areas.rvdata")
end
#--------------------------------------------------------------------------
# * Load Battle Test Database
#--------------------------------------------------------------------------
def load_bt_database
$data_actors = load_data("Data/BT_Actors.rvdata")
$data_classes = load_data("Data/BT_Classes.rvdata")
$data_skills = load_data("Data/BT_Skills.rvdata")
$data_items = load_data("Data/BT_Items.rvdata")
$data_weapons = load_data("Data/BT_Weapons.rvdata")
$data_armors = load_data("Data/BT_Armors.rvdata")
$data_enemies = load_data("Data/BT_Enemies.rvdata")
$data_troops = load_data("Data/BT_Troops.rvdata")
$data_states = load_data("Data/BT_States.rvdata")
$data_animations = load_data("Data/BT_Animations.rvdata")
$data_common_events = load_data("Data/BT_CommonEvents.rvdata")
$data_system = load_data("Data/BT_System.rvdata")
end
#--------------------------------------------------------------------------
# * Create Game Objects
#--------------------------------------------------------------------------
def create_game_objects
$game_temp = Game_Temp.new
$game_message = Game_Message.new
$game_system = Game_System.new
$game_switches = Game_Switches.new
$game_variables = Game_Variables.new
$game_self_switches = Game_SelfSwitches.new
$game_actors = Game_Actors.new
$game_party = Game_Party.new
$game_troop = Game_Troop.new
$game_map = Game_Map.new
$game_player = Game_Player.new
end
#--------------------------------------------------------------------------
# * Determine if Continue is Enabled
#--------------------------------------------------------------------------
def check_continue
@continue_enabled = (Dir.glob('Save*.rvdata').size > 0)
end
#--------------------------------------------------------------------------
# * Create Title Graphic
#--------------------------------------------------------------------------
def create_title_graphic
@sprite = Sprite.new
@sprite.bitmap = Cache.system("Title")
end
#--------------------------------------------------------------------------
# * Dispose of Title Graphic
#--------------------------------------------------------------------------
def dispose_title_graphic
@sprite.bitmap.dispose
@sprite.dispose
end
#--------------------------------------------------------------------------
# * Create Command Window
#--------------------------------------------------------------------------
def create_command_window
s1 = Vocab::new_game
s2 = Vocab::continue
s3 = Vocab::shutdown
@command_window = Window_Command.new(172, [s1, s2, s3])
@command_window.x = (544 - @command_window.width) / 2
@command_window.y = 288
@command_window.active = false
@command_window.visible = false
if @continue_enabled # If continue is enabled
@command_window.index = 1 # Move cursor over command
else # If disabled
@command_window.draw_item(1, false) # Make command semi-transparent
end
@command_window.openness = 0
@command_window.open
end
#--------------------------------------------------------------------------
# * Create "Press Start" window
#--------------------------------------------------------------------------
def create_press_start
@gando = Press_Wait
@window_start = Window_Start.new # Make "Press Start" window
@window_start.opacity = Text_Background_Opacity # Assign the window opacity.
end
#--------------------------------------------------------------------------
# * Dispose of Command Window
#--------------------------------------------------------------------------
def dispose_command_window
@command_window.dispose
end
#--------------------------------------------------------------------------
# * Dispose of Press start
#--------------------------------------------------------------------------
def dispose_press_start
@window_start.dispose
end
#--------------------------------------------------------------------------
# * Open Command Window
#--------------------------------------------------------------------------
def open_command_window
@command_window.open
begin
@command_window.update
Graphics.update
end until @command_window.openness == 255
end
#--------------------------------------------------------------------------
# * Close Command Window
#--------------------------------------------------------------------------
def close_command_window
@command_window.close
begin
@command_window.update
Graphics.update
end until @command_window.openness == 0
end
#--------------------------------------------------------------------------
# * Play Title Screen Music
#--------------------------------------------------------------------------
def play_title_music
$data_system.title_bgm.play
RPG::BGS.stop
RPG::ME.stop
end
#--------------------------------------------------------------------------
# * Check Player Start Location Existence
#--------------------------------------------------------------------------
def confirm_player_location
if $data_system.start_map_id == 0
print "Player start location not set."
exit
end
end
#--------------------------------------------------------------------------
# * Command: New Game
#--------------------------------------------------------------------------
def command_new_game
confirm_player_location
Sound.play_decision
$game_party.setup_starting_members # Initial party
$game_map.setup($data_system.start_map_id) # Initial map position
$game_player.moveto($data_system.start_x, $data_system.start_y)
$game_player.refresh
$scene = Scene_Map.new
RPG::BGM.fade(1500)
close_command_window
Graphics.fadeout(60)
Graphics.wait(40)
Graphics.frame_count = 0
RPG::BGM.stop
$game_map.autoplay
end
#--------------------------------------------------------------------------
# * Command: Continue
#--------------------------------------------------------------------------
def command_continue
if @continue_enabled
Sound.play_decision
$scene = Scene_File.new(false, true, false)
else
Sound.play_buzzer
end
end
#--------------------------------------------------------------------------
# * Command: Shutdown
#--------------------------------------------------------------------------
def command_shutdown
Sound.play_decision
RPG::BGM.fade(800)
RPG::BGS.fade(800)
RPG::ME.fade(800)
$scene = nil
end
#--------------------------------------------------------------------------
# * Battle Test
#--------------------------------------------------------------------------
def battle_test
load_bt_database # Load battle test database
create_game_objects # Create game objects
Graphics.frame_count = 0 # Initialize play time
$game_party.setup_battle_test_members
$game_troop.setup($data_system.test_troop_id)
$game_troop.can_escape = true
$game_system.battle_bgm.play
snapshot_for_background
$scene = Scene_Battle.new
end
end
#==============================================================================
# ** Window_Start
#------------------------------------------------------------------------------
#
#==============================================================================
class Window_Start < Window_Base
#--------------------------------------------------------------------------
# * Initialization
#--------------------------------------------------------------------------
def initialize
super(210, 300, 130, 50)
self.contents = Bitmap.new(width - 32, height - 32)
self.visible = false
refresh
end
#--------------------------------------------------------------------------
# * Refresh
#--------------------------------------------------------------------------
def refresh
self.contents.clear
self.contents.draw_text(0, -45, 100, 100, Text, 0)
end
end
Onde tem
- Código:
Press_Wait = 100
Text = "Press Start"
Press_Sound = "Decision2"
Return_Sound = "Cancel"
Text_Background_Opacity = 0
Mude o
- Código:
Text = "Press Start"
Mude o "Press Start" Pelo texto que você quer
Créditos :
Gando por fazer
ViniV por traduzir
Tsubasa por postar
Tsubasa- Iniciante
- Mensagens : 20
Moedas : 5400
Data de inscrição : 10/09/2009
Idade : 31
Re: Press Start antes de Começar!
naum funfo :/
da o seguinte erro:
?????'' 227 ??? NameError ????????
uninitialized constant Scene_Title::Press_Wait
no numero 227 do Script
se der pa arruma vlw
da o seguinte erro:
?????'' 227 ??? NameError ????????
uninitialized constant Scene_Title::Press_Wait
no numero 227 do Script
se der pa arruma vlw
Shadow™- Moderador Local
- Mensagens : 8
Moedas : 5370
Data de inscrição : 06/09/2009
Idade : 28
Re: Press Start antes de Começar!
Estranho, Acabei de testar aquji e funcionou Normalmente!!
Deve ser Inconpatibilidade com algum script do seu projeto.
Deve ser Inconpatibilidade com algum script do seu projeto.
Tsubasa- Iniciante
- Mensagens : 20
Moedas : 5400
Data de inscrição : 10/09/2009
Idade : 31
Re: Press Start antes de Começar!
comecei um novo jogo e funciono
mais as parte de P e do S ficam cortadas no meiu :/
tirandu isso tah massa
vlw!
mais as parte de P e do S ficam cortadas no meiu :/
tirandu isso tah massa
vlw!
Shadow™- Moderador Local
- Mensagens : 8
Moedas : 5370
Data de inscrição : 06/09/2009
Idade : 28
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